The ATree method GetRowEnumerator returns a SlotEnumerator <K,V> that traverses the pairs of the tree in key order. There are two versions of this method, one of which supplies a Key for matching. This will enumerate all pairs where the key matches the given one. Now for a strongly-ordered tree (no key duplicates) the resulting enumeration will have 1 or zero entries (a TrivalEnumerator or an EmptyEnumerator) provided the key supplied will be a constant. By constant is meant "will not change during result-enumeration of any current query".
This is a very subtle and important point: Pyrrho uses partial evaluation so that a Column for values such as integers, shows just the current value, but this can change when an enumerator moves to the next row. Such values are obviously not constant, and so if the Key value supplied to GetRowEnumerator was such a value, while it would still be true that in each case there is either one or zero matching pairs in the tree, we need to check to find out which.
On the other hand, it is such an important optimisation to be able to replace an enumerator with a trivial or empty enumerator that it seems worth adding some machinery to the database engine to keep track of which expressions are constant. The illustration shows a code fragment from the database engine.
As a result of these considerations many structures (e.g. Column, TypedValue and all their subclasses) have an extra field or property with a name such as isConstant to speed up this determination.
Since the key K might be something very simple such as long or string, the IsConstant() method used in the illustration needs to be defined as an extension method. To my relief I find that Debian Squeeze supports the use of C# extension methods so henceforth Open-source Pyrrho OSP has moved back up to .NET 3.5. For Windows of course we currently use .NET 4.
Needless to say the above changes resulted in about 600 changes to the Pyrrho sources, and it is possible that some mistakes will need fixing. I have been doing quite a lot of testing and will continue to do so. For the next while there will be updates of Pyrrho roughly weekly.
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